martes, 8 de enero de 2013

Torchligth 2 Review


When Torchlight appeared, it was easy to see its limitations but were recognizable virtudesque called him to greatness. Even without knowing that many of its leaders were also key figures in the design and development of Diablo II, the sensations of the game were surprisingly similar. There is a fine balance in areas such as control, the difficulty curve, objects, classes progression ... a set of small elements that gave a familiar experience, a feeling that everything "fit" by the standards of a genre that was born precisely with Diablo. It was also a game limited in some ways, something pushed by the very necessity of his studio, Runic Games, who was living on the edge financially. Therefore, fundamental things as a cooperative multiplayer mode were absent, or not had too much variety in terms of scenarios, limited primarily by a decrease Torchlight mines.

The second installment begins in a symbolic way: with the destruction of one's Torchlight, a plot device that is usually associated with the idea of ​​breaking with the past. The initial cut-scene, created by the studio Klei-Shank, Mark of the Ninja, the argument shows that starts with history: a death match between the protagonists of the first part ends with the Alchemist, equipped with armor special, defeating his "colleagues" and destroying the whole village that hosted our first adventure. We soon discovered what happened: in search of a cure for the disease that forced the adventurers to venture inside Torchlight, the Alchemist has concluded that only the total destruction of Ember can save them, for what has created a gruesome object to: a scepter surmounted by the black heart of Ordrak, the creature defeated in the previous adventure. Now, a new generation of heroes must stop the feet of the old hero of Torchlight, before his dementia and the dark forces that push devastate the world.


As expected in the genre, there is not much that can be said of the story, which is nothing more than an excuse to launch an unbridled Hack'n Slash improving in all sections to its predecessor. Now, instead of a small town and a mine found a whole world, with different regions and races, a context and a good reason to create a much more varied and interesting to explore, combining vast areas with deep dungeon in which facing a wide range of aberrations. Of course, the canons, all these scenarios are random in their training, so that the same region or the same dungeon in two different games with the same name, but not the same structure. The variety of items and enemies of the scenarios is remarkable and our adventure will make us look more interesting and entertaining than the previous game.

Not a casual detail, is something quantifiable and that from the very Runic have taken care to emphasize: 44 unique areas compared to 7 of Torchlight, 1200 structures versus the 330 rooms of the original 5665 building blocks compared to 1860 the first. The change is remarkable. Such figures can be found at all levels of the game: 62 vs. 15 tracks, 120 skills against 60, 300 models of monsters vs 83, 27 vs 9 heads ... The study wanted to be ambitious in the approach to this sequel, as they had said he would do, and the result is a complete game obviously, with a lot of hours and variety of situations in the main campaign, it complemented with four levels of difficulty and gameplay +, excellent ways to keep the replayability.


On the chart, is that variety that makes highlight the Torchlight 2 A game much more remarkable. Retains the air of the original cartoon, with simple shapes and primary colors, but in our adventures pass by placid greenery, snowy landscapes, small towns, deserts full of dunes, ruins of very different types, temples ... simple environmental effects like sandstorms, birds flying lines and details that generate that extra ambience necessary to give the title a good visual presentation, simply technically perhaps, but very effective and with the advantage of being a game that runs on a variety of machines for its low requirements. The mappings are great, as are some of the main dungeons, and they have the power to keep some secrets as places that are not on the map, something that encourages exploration. Overall, a good job in terms of performance and design.

Getting into what really matters, the four classes and progression system is one of the cornerstones of this game, with a system that gives the player a lot of freedom to customize your gameplay and get to run normal and atypical combinations for each class. The specific classes are: Engineer, Embermage, Outlander and Berserker and each has two main elements that evolves according to level: classic attributes and skill tree, which is divided into three main branches, though not linear, so skills can choose one or the other without having to invest in a specific branch to reach it, the only limitation is the character level. Note that in Torchlight II skills are incremental-an old legacy of Diablo II, with 15 points that serve to enhance a skill to its highest level, with each point increasing things like damage, duration or the refresh. To give you a little variety, has established three "tiers" that unlock side effects and improvements, so you get a 5, 10 and 15 is "premium". Although the linear increase of points is a legacy of the past, the fact is that it works well as you can choose a la carte skills among the three branches-if-you level, so you do not need to select skills you do not care to "get" you do want to incorporate


The first element, the attributes, not much to say, are common to each character and each new level you get five points, you can distribute at will between Strength, Dexterity, Concentration (Focus) and Vitality. On the one hand determined basics as the strength of your shots, the ability to dodge or perform a critical hit, the damage of your spells or mana pool or the character's life, as well as the extra benefit to his armor or the possibility blocking in case it carries a shield. But besides that, the attributes determine the type of objects that can be. Many weapons have strength or dexterity requirements according to their nature, the same with armor about vitality, or scepters and wands, which require concentration-and some parts require a minimum of several attributes at once. Since you have complete freedom to assign points, you can create a Embermage atypical combinations equipped with a large two-handed sword, to take an extreme example. Keep in mind that in Torchlight II can not be reset attributes, and only you can change the past three skill points, so you have to think through what you want to invest, at least until we see a mod that allows full resets your characters, something that will come soon as it is usually one of the first things that modders work, as happened with the original Torchlight.

Classes are flexible enough to adopt different strategies with them. On one side are the engineers, whose three branches focus on offensive power, with devastating punches and specialization in two-handed weapons, in mechanics, with the possibility of creating robots of support for the defense as for attack, and the third branch: Aegis, which focuses on skills with shields. Engineers can be real tanks and take advantage of their defensive skills in the use of armor and shield, supported by mechanical devices, but can also be warriors offensive trend with blows that can cover wide areas and support robots attacking on their own enemies. Forces can also be effective at a distance, with several skills that allow them to post themselves and use ranged weapons, turrets and other skills designed for this purpose, although the usually have greater synergy with melee weapons with both hands or with the combination of weapon and shield

Veredict:
Does it worth 20$ ?? , yes it totally does.. the game is actually really fun to play with friends, even if u play singleplayer the gameplay is pretty good, the history is catching and fun, it gets repetitive sometimes but still the game is awesome, i highly recommend you play with friends if u wanna get the best items.. 

9/10








No hay comentarios:

Publicar un comentario