lunes, 7 de enero de 2013

Kid Icarus Uprising Review


The Pit flight culminates in his return to the game that all fans of Nintendo expected. Masahiro Sakurai projects his meticulous skill to lead in an angelic adventure, the more "hardcore" now available on Nintendo 3DS. We reveal the reasons why the gods could not resist this great epic of action touched by an angel.


"Sorry for the delay." With these words begins his new adventure Pit Kid Icarus Uprising, and waiting for him really know what it means. The title was one of the first to be announced for Nintendo 3DS. In fact, E3 2010 was responsible for making it known, being planned for a release alongside the console. However, the work of Masahiro Sakurai (creator of Kirby and Smash Bros series) was delayed for unknown reasons.

But we know why, and is that the Japanese designer was giving way to one of the currently most prominent titles Nintendo 3DS. So we can forgive his tardiness Pit, of course, because the wait was worth it. The Japanese company Sora Ltd. is removed and a revival of the epic manga series in Kid Icarus, carrying nearly 20 years without a new exponent. And, seeing the results, it is possible that our winged protagonist ends up in the pantheon of characters from the Big N, with Mario, Donkey Kong, Link or Samus Aran. No doubt, he has earned his place.

One that comes flying, once again, to face the armies of the Underworld, an army of evil creatures invading the kingdom of men to do his thing. And this is something that Pit and Palutena, his faithful goddess, can not afford. This is the simple argument that starts from our adventure, a journey full of twists narrative (more than might think), interesting characters, very evil antagonists but, above all, an intelligent script and produced, assuming a full stop with respect to what we are accustomed Nintendo. In short, a real nod to the users, full of humor, that part of the idea that Pit knows what it is: a video game character, so you can imagine the hilarious consequences that flow from it.


An angel on earth as heavenly as - Gameplay
One that keeps us glued to the console from start to finish, under a structure with three ingredients (ground and air action over boss) that remains almost unchanged throughout the campaign. So, every level in Kid Icarus Uprising begins with an airborne side, which is without doubt the best program. Reminiscent of classics like Panzer Dragoon, Star Fox and Sin & Punishment, this section is the longest (5 minutes per stage, due to the difficulty of Pit to stay flying longer), but the most intense, to engage in an elaborate choreography "shooter on the rails".

In this sense, the Japanese have managed to emulate the best examples of the genre, with a maelstrom of shots that end up finding our enemies, which paraded by default to be successful, but also if we are not working acertarnos. To avoid this, you can move Pit with the "stick" analogue and, most importantly, use the stylus to aim, resulting in a very satisfying shooting experience, impossible to equate to what would be achieved with traditional controls . We doubt even if a PC mouse could match the targeted system, really accurate and fast, which the Japanese have devised.

As in the more traditional "shoot 'em up", we also have two areas under curious touch, ready to be pressed to kill all enemies on screen. A last resort, however, for a game plan which is more important to keep the trigger pulled, but can also be charged if the test button for a few seconds. Even you can dodge attacks quickly, generating a versatility and depth of play that lead to total satisfaction of the user.



The result is accompanied by a variety of routes enviable parts that make us look back, that change our course, we do move fast to dodge obstacles or directly take us to wonderful scenarios whose mere appreciation and enjoyment is of . For someone who sees us play outside all might seem little more than a "mata-mata" but hold on to your Nintendo 3DS will be much more: a psychedelic explosion of adrenaline and fun.

Once we're done with the parade of aerial enemies, it will be time to land. In this aspect, Pit does not disappoint. The land routes are not loaded as fast paced action, but can defend by proposing something different to dive into militant action on firm ground, where greater weight is exploration. Not that we're going to lose, in fact, there is an arrow that shows us the way by always go (can be disabled). However, we will have enough freedom to find hidden areas and treasures.

Of course, the most interesting thing will destroy the enemies, and for that we will launch our firepower, but also melee attack. Moreover, in these sections will have a larger catalog of actions like running, slide through rails or use powerful armored vehicles (either a motorcycle or some kind of robot) that help us to wipe out everything that you through.

Being more durable these parts of the adventure, variety also claims to be more pronounced, and therefore does not lack any other evidence which, without actually generating intricate puzzles, are there to give us a sense of satisfaction. The presence of regenerative health chests, and the use of "divine gifts" (those that we have furnished in the style of "self-directed shots") complete the second section of the game, which would be perfect if not for the management Pit-something rough-and camera




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