jueves, 28 de febrero de 2013

The reason why i dind't post this week...


Hello.. many of you was asking why i wasn't making posts anymore.. The reason is because this week i was working on other stuff.. But dont worry the other week im gonna start doing again posts!! so stay tuned!

viernes, 22 de febrero de 2013

Zelda: Oracle of Seasons and Oracle of Ages will be premiered in the West

It will Come to the 3DS Virtual Console in the coming months.



The primary responsibility of the Zelda series, Eiji Aonuma, has confirmed that the classic Miiverse The Legend of Zelda: Oracle of Seasons and Oracle of Ages for Game Boy Color was also re-launched in the West through the Nintendo 3DS Virtual Console .

"It will take a while until they are available in other territories. We ask patience until they are ready," said the Japanese creative referring to the arrival of these classic Zelda games to the Western market.

Yesterday, during the last conference focused on her portable Nintendo confirmed that both classical estrenarían developed by Capcom in Japanese eShop next Wednesday, February 27.

Source: http://bit.ly/XQ3Qr5

jueves, 21 de febrero de 2013

A mod for GTA IV to enjoy their action with the Toy Story

Woody and Buzz Lightyear are ready to make war in Liberty City.




An amateur team has created a series of mods for Grand Theft Auto IV that will allow us to enjoy the intense action embodying the popular cowboy Woody from the movie Toy Story, who will accompany your faithful friend Buzz Lightyear.

The funny thing is that with various improvements, Woody can do walk the streets of Liberty City hadouken own the powerful running of the Street Fighter series, or performing a fearsome war cry Fus Ro Dah like we were in Skyrim.

You can download the mod from Woody through this link, for an army of Buzz Lightyear accompany you on your adventures in Liberty City you must download this other mod. When you add the amendment ought to use the Hadouken and the Fus Ro Dah.

Source: http://bit.ly/WZFsYc

miércoles, 20 de febrero de 2013

Gunman Clive Review - eShop Nintendo 3DS


Thanks to digital distribution have learned that independent games can be as bright as those produced by large teams. Clearly, development of one or two people has its limits, but that does not stop when the authors will put their love and effort, the results can be magnificent. This is the case of Clive Gunman, an action-platform game created by two brothers from Hörberg Productions and despite offering a limited time of play, he does it with grace, taste, variety and charisma. If you like this genre and you have a 3DS, you can not overlook this gem born in iOS but reaching the laptop to deliver a more visually appealing while more playable thanks to precise controls.


Cowboy And Jumps
Gunman Clive offers a classic combination of action and platforms in two dimensions, where we take the role of Clive, a nineteenth-century cowboy in a Wild West full of thugs and outlaws. Mayor Johnson's daughter has been kidnapped and have to come to the rescue, a journey that will surprise us for many reasons. Interestingly, we can also start the game as Ms. Johnson, the kidnapped, who come to the rescue of a cowboy (presumably Clive himself, since history does not speak of this.) In both cases, we have to go shooting scenarios with different types of weapons to criminals and dangerous animals, dodging gunfire while trying not to fall into the void. At first we will visit areas with buildings typical of the times that require us to measure the shot to hit the enemy when he looks out windows, stops to shoot covered in boxes, or all those who await our arrival.

We will repeat this mechanic to dodge, jump and shoot at the right time in the style Mega Man ​​until, when it seems that the game is limited to that, we face challenges clearly inspired platformer Mario Bros series and several mechanics who cliché completely unmarked originally proposed. Best of all is that you do not overdo it progressively and repetition, something that we felt fantastic and clearly playing in their favor, but is also guilty of the short duration of the title. Similarly, Clive Gunman flees full of game design that forces the player to retrace our steps, so that we are always moving forward and discovering new screens, back to an era where entertainment video games player took precedence over duration.


Very quick, but replayable
We place special emphasis on the game is very short (it took us an hour just terminárnoslo in the first game on normal) but so satisfying it is, we wanted to play with him. We have three levels of difficulty (easy, normal, hard) and two characters with differences in life, speed and jumping. Moreover, when we finish the game first to unlock a new character for their particular motivated us to enjoy ourselves again. There are markers of time and no damage completed at the end of each phase, which encourage those gamers who want to overcome again and again. Screens are ideal for very short play on a laptop and can play them back on a map selecting style New Super Mario Bros. Up to three time per level records, but unfortunately do not get early and we have no ratings online or via StreetPass, a shame because they are always helpful to replay levels. We also have three slots that allows us to have up to three saved games, ideal for those who want to have the games with all three characters.

Final Note: 8.5






lunes, 18 de febrero de 2013

Dillon's Rolling Western sequel released on 3DS eShop

In The Last Ranger can recruit new allies to help the protagonist.


Nintendo has confirmed that the interesting Dillon's Rolling Western 3DS will have a sequel, by the name of The Last Ranger, and to be released via the eShop U.S. on April 11.

Nothing has been said of the launch of this tower defense game in the European market, although it may occur on nearby dates. Nor have revealed many details about the new features present this sequel, beyond which we can recruit new colleagues as Gallow, Nomad and Bearboon.



jueves, 14 de febrero de 2013

STEAM for LINUX - Celebration Sale!

SAVE ON ALL LINUX GAMES 50% - 75%  -  UNTIL FEB 21. 10 AM PST


Also...


martes, 12 de febrero de 2013

RetroReview - Pokémon Gotta catch em' all!


If you ever dreamed of a new world full of new creatures within your pocket sure you are a fan of Pokémon. In this review we help you to better understand where they came from these friends that today you adore and with whom, surely, have shared several adventures, we invite you to catch all the hidden secrets behind this great saga!
These formidable creatures took the world by storm on February 27, 1996 the company developed by Game Freak, adapting to the popular Nintendo console, the GameBoy. Put on sale to the public in Japan, this game reached a great popularity quickly, its early versions Aka & Midori Pocket Monster (Pokemon Red and Green in English) offered to players long hours of entertainment with the news that had this product. Then I will make known some of the same mode of explaining the game and as it was at the time game


The game starts in Pallet Town, specifically in the Kanto area (this is not specified in the game itself, only in later versions). In the small town lives the player and his opponent, apparently this rivalry held since childhood, the latter was the grandson of the world renowned Pokémon researcher, Professor Oak, who want both start in the world of pocket monsters therefore donates his three precious rare Pokemon, Charmander, Bulbasaur and Squirtle. Oak gives one to each. Appearing friendly, the teacher gives us the first choice but then we realize that it is part of the difficulty of the game because our opponent will choose the type of Pokemon that is strong against ours.



Pokémon is a RPG game whose main objective is to reach the Pokémon league and take on the High Command, for this the player must collect eight medals to get the respective defeating gym leaders scattered throughout the Kanto area. Meeting these goals requires the player on a journey in which you must complete missions and defeat the various types of obstacles in the way, most of them caused by a group of villains known as Team Rocket led by Giovanni who will do what is to fulfill its ambitions even if it represents a threat to the Pokémon and the world itself.

Differences between Aka (Red) and Midori (Green)

The real challenge of this game lies in the famous Pokédex, it is a portable electronic encyclopedia that records and describes all the pokemon you find in travel, which is given you by Professor Oak to choose your first Pokemon. To complete the Pokédex must obtain a total of 150 Pokémon caught which is impossible because of the differences between the two games is that there are Pokemon exclusive to each version.

Exclusive version Aka (Red)
Ekans, Oddish, Growlithe, Mankey, Electabuzz, Scyther and hence their evolutions.
Midori unique to version (Green)
Sandshrew, Meowth, Vulpix, Bellsprout, Magmar, Pinsir and developments.

To complete the Pokédex Pokemon needed to change to another player via link cable, it should be noted that some pokemon evolve only when they are exchanged, could also initiate battles between other players in this way.



Fun Fact
Pokémon Red and Green came while sales in Japan, but what many do not know is that the original version was never translated to Green America or Europe for reasons somewhat fuzzy at first, but was arguably because Pokémon Blue version, if you came out of Japan, would be an improved version of the Green since in the latter had many bugs that were upgraded to the version that he presided.


With this latest information we end our review, we hope you liked it and I make it clear that we are always willing to listen to you if they have questions or want to correct something feel free to leave your comments, do it all for you, our readers, to always be comfortable. A pleasure, farewell ErrorMacro.






lunes, 11 de febrero de 2013

Path of Exile gathered nearly 70,000 players during last weekend

This action role-playing game is in the early stages of its beta testing phase.


Grinding Gear team has announced that its action role playing Path of Exile Free PC met last weekend to about 70,000 players, which for a few days enjoying the beta testing phase of this title funded with user support.

Specifically, we are talking about 69,850 players. A figure higher than expected by the developers, who were overwhelmed with such an influx of people.

"We are absolutely overwhelmed by the amount of players that are trying to access Path of Exile, and this has manifested itself in a temporary loss of servers," said one of the project managers through their official forums. "For those interested, the influx of players has been of 69,850 users before the kingdom fell apart."





viernes, 8 de febrero de 2013

CryTek is not clear about the future of Crysis, and "probably" will end up being free-to-play

The German study says it is "experimenting" with the brand.


Cevat Yerli, CEO of the German studio Crytek, has spoken to the portal StrategyInformer on the future status of the brand Crysis, and has released several plans for the future that could happen in the series.

"In PvE Warface have a strong focus for you and your friends," Yerli admitted on their current free-to-play. "So when you play with people you know, you have a very replayable experience history, and that is something very unique in the online world right now. Crysis is actually more intended to be."

"Crysis is a much more cinematic IP. Can have, in my opinion, a single-player experience, but I would not say it is only single player. We have a different name and a different concept that is very challenging in the mind and the structure of the game, "he acknowledged. "The future will take advantage of the online game, and probably will be free-to-play".

"But the future of Crysis will be great," he said. "Crysis still exist but do not know how. If you will be a first person shooter, an RPG or an MMO is something I honestly do not know.'re Experiencing. We told the team before us a blank sheet, where we Crysis elements but do not want to continue the story for another 10 years. do not want to limit ourselves, we wish to innovate "



miércoles, 6 de febrero de 2013

Capcom would have liked that sales of Resident Evil: Revelations 3DS would have been higher

It was a "success", but they expected better results given the investment.



Resident Evil: Revelations will have a desktop version in a few months, a title originally appeared on Nintendo 3DS a year ago.

Capcom has admitted that sales of the 3DS version have been a success, but given the huge investment for the title, I wish it would have sold more, "Given the high costs of development that has taken the 3DS version , we would have liked to get some more sales in the end. But that does not mean they've seen as a failure. "

Clearing his response, says Kawata see it as "a success", expecting the same versions of PC, PlayStation 3, Xbox 360 and Wii U to be released on May 24.

Source: http://bit.ly/XVEbgh

martes, 5 de febrero de 2013

CryTek is not interested about creating a third for Darksiders


The German company says it "does not fit" with their strategy


A few days ago we reported on the formation of a new study CryTek with some of the former members of the now defunct Vigil Games, including his primary responsibility David Adams. Faced with growing rumors of a possible resurrection of the Darksiders franchise, despite seemingly impossible by licensing issues, Cevat Yerli has been quick to deny them.

"We were surprised when no one opted for Vigil. Bid We would have liked, but there were too many unknowns," said Yerli. "We chose Austin as a destination for our brand in the U.S., and we needed a team of experts to launch the study. At the same time we did not want to continue with Darksiders 3 because it did not fit with our strategy, so when we heard that the team Vigil Games had been discharged in full by THQ, decided to fly and have a meeting to see if they were interested in joining our mission ... now that is something significantly different from what we have done so far. "



lunes, 4 de febrero de 2013

Rockstar "has nothing new to announce" about versions of GTA V for PC or Wii U

With rumors clarified that the game will be in the present generation.


So far the only versions confirmed for Grand Theft Auto V are the Xbox 360 and PlayStation 3, which will launch on September 17.

With the announcement of the new date is not confirmed new platforms for the game, and Rockstar wanted to clarify on Twitter that "there is nothing new to announce" about possible versions of the game for PC or Wii U.

Regarding the latest estimates of analysts who shuffled the possible presence of Grand Theft Auto V in the next consoles due to its recent delay from Rockstar wanted to settle the issue: "For those who have these conspiracy theories about the existence of some ulterior motive for this delay, we made clear that make no sense and that his only reason is that we want to make the game as good as it needs to "". clear in its official blog.


Source: http://bit.ly/14zGewJ