miércoles, 20 de febrero de 2013

Gunman Clive Review - eShop Nintendo 3DS


Thanks to digital distribution have learned that independent games can be as bright as those produced by large teams. Clearly, development of one or two people has its limits, but that does not stop when the authors will put their love and effort, the results can be magnificent. This is the case of Clive Gunman, an action-platform game created by two brothers from Hörberg Productions and despite offering a limited time of play, he does it with grace, taste, variety and charisma. If you like this genre and you have a 3DS, you can not overlook this gem born in iOS but reaching the laptop to deliver a more visually appealing while more playable thanks to precise controls.


Cowboy And Jumps
Gunman Clive offers a classic combination of action and platforms in two dimensions, where we take the role of Clive, a nineteenth-century cowboy in a Wild West full of thugs and outlaws. Mayor Johnson's daughter has been kidnapped and have to come to the rescue, a journey that will surprise us for many reasons. Interestingly, we can also start the game as Ms. Johnson, the kidnapped, who come to the rescue of a cowboy (presumably Clive himself, since history does not speak of this.) In both cases, we have to go shooting scenarios with different types of weapons to criminals and dangerous animals, dodging gunfire while trying not to fall into the void. At first we will visit areas with buildings typical of the times that require us to measure the shot to hit the enemy when he looks out windows, stops to shoot covered in boxes, or all those who await our arrival.

We will repeat this mechanic to dodge, jump and shoot at the right time in the style Mega Man ​​until, when it seems that the game is limited to that, we face challenges clearly inspired platformer Mario Bros series and several mechanics who cliché completely unmarked originally proposed. Best of all is that you do not overdo it progressively and repetition, something that we felt fantastic and clearly playing in their favor, but is also guilty of the short duration of the title. Similarly, Clive Gunman flees full of game design that forces the player to retrace our steps, so that we are always moving forward and discovering new screens, back to an era where entertainment video games player took precedence over duration.


Very quick, but replayable
We place special emphasis on the game is very short (it took us an hour just terminárnoslo in the first game on normal) but so satisfying it is, we wanted to play with him. We have three levels of difficulty (easy, normal, hard) and two characters with differences in life, speed and jumping. Moreover, when we finish the game first to unlock a new character for their particular motivated us to enjoy ourselves again. There are markers of time and no damage completed at the end of each phase, which encourage those gamers who want to overcome again and again. Screens are ideal for very short play on a laptop and can play them back on a map selecting style New Super Mario Bros. Up to three time per level records, but unfortunately do not get early and we have no ratings online or via StreetPass, a shame because they are always helpful to replay levels. We also have three slots that allows us to have up to three saved games, ideal for those who want to have the games with all three characters.

Final Note: 8.5






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