martes, 8 de enero de 2013

Hitman Absolution PC Review



There are three types of balding in our society. The bald alopécica worried about his condition, a self-conscious person, psychologically brittle and always on the defensive, that it retains its four sticky hairs as if they were the last vestige of his youth and his life as a man. The second is the bald carefree, the bald hair that seems silly and will only see advantages in the simple act of looking like a six-foot baby, take care of your clothing, exudes confidence, accepts the jokes of his friends, women you are serious and have the respect of your boss, life is going well. And the latter is what I call the bald aggressive, such that leverages the wasteland on his skull in his favor, it becomes an advantage as intimidating element often accompanying a stony expression and pose tense. When he gets mad mark the veins of the temples and that multiplies their power affright Jason Statham, Bruce Willis, Vin Diesel, Nacho Vidal, Satan Corpetit ... There are countless examples that could fulminarte bald gaze with some even literally, but few surpass the unsettling demeanor of Agent 47. And IO Interactive want to give us the culmination of that kind, wants Hitman: Absolution is bald for what is for the Minister Franco Wert: a fetish.

Because 47 no-nonsense. It's kind of James Bond physically and emotionally castrated. A dummy methodical but with some elegance, cold as steel but shrewd as a skunk. The moral dilemmas were never a problem for him when he wanted to kill, kill, and when they took refuge in a monastery. But Absolution is the first time that his duty as a murderer of the Agency and their sense of loyalty and friendship intersect and make decisions touches the heart. It seems that IO has been to follow the path set by The Dark Knight and Skyfall: humanize the hero and present their weakness, a third person who keeps his feet on the floor, a break that makes him a real man, with the this entails fragility


Absolution begins narratively engaging as anyone with a betrayal, revenge, betrayal and a promise. In ten minutes you have a perfect synthesis of all the films of Roland Emmerich. But the course of history lacks packaging and always gives the impression that each mission is proposed in the game (even own initiative 47, as rescue someone) is disconnected at both ends. It is as if the level design was the rail on which history have tried to move everything will make sense, just the problem of Call of Duty: there is little effort to justify why we are going from one place to another, much that the lens is clear, and that ends up in printing result are fulfilling independent cases without more, interspersed with cinematic. It's not bad per se, but it breaks the continuity argument at a story, make no mistake, it is not exactly the most intelligent of the year.

Yes, this disconnect between missions mentioned has a clear advantage: it allows more variety. In a game of espionage and action is vital that the environment is rich and diverse, and that's where IO has put enough meat on the grill. Although they are rather small, there are scenarios very different from each other, plagadísimos of detail put there for the sheer pleasure of offering sweets to the player's view, impeccable structure maps from the strategic point of view, all in environments as diverse as a fair Chinese New Year's Eve in Chinatown, a bar full of drunken rednecks and bikers in a village cincuenteros airs in South Dakota, a mansion on Lake Michigan, hotels, libraries, monasteries, labs, marijuana fields, underground .. . The locations salad is always plentiful and attention to detail.

Also the characters fill charge of capital importance to find juicy details of the plot or even give us clues on how to overcome a quest. Security dialogues between members of a grim childhood anecdote of one of our goals, gossip, business and recurring themes on important characters that somehow prepare us for what lies ahead, and even a surprise cameo telephone conversations in which some poor devil tries to explain to his wife how to restart the ADSL. They goodies, mierdecitas one you draw a smile and add richness and life to a world that already has a strong visually devastating.


Latest from Agent 47 may not be his best work, especially for those who have tasted the sweetness of thorough previous titles in the franchise, but it certainly can not deny that it's fun and that can give satisfaction occasionally. There are flashes of absolute brilliance, even as the vaunted mission vinyl clad nuns between the motel and the corn field, possibly the best in the game. Hitman: Absolution can not boast an immersive story, and to be completely polished in terms of blunders, much less proclaim a benchmark of its kind, but it has managed to refine and enrich the pizza base, add a topping colorful and inviting, and make a plea for something that goes increasingly scarce in the industry: real ambition.

Veredict:

The game is the same like the other's hitmans, u can play however u like.. 
If u wanna play stealth mode u can do it... or if u like fast and furious you can kill everyone on watch..
The gameplay is good and the graphics are amazing.. 

9/10


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