martes, 8 de enero de 2013

Dungeon Defenders Review

Four heroes face an immense evil that has ravaged the land and its people. After a titanic battle, the heroes triumph and bring an era of prosperity to the region. Years pass and the heroes, in search of new adventures, with an army marching into unknown lands, leaving their descendants in charge of the fort. Between games and games, small glass damage the future heroes in which was contained the evil that their parents beat, and then it all starts. As good an excuse as any to submit a title that comes with the intention of seeking a new twist to the ever burgeoning genre of Tower Defense-who would say, back when players were playing this kind of mods in Warcraft III, which such an idea is going to become a genre predominantly commercial.


But before you dismiss it as one of the bunch, it should be explained that Dungeon Defenders does offer interesting things within the genre. The essence is the same, move around a map and create structures to divert, stop, and kill monsters that come from different directions. However, this title first seasoned the mixture with a character who is perfectly capable of fighting as well as building structures, then it has a character progression system that allows a fairly complete good variety of combinations and styles of play, as well as objects with to equip and improve the skills of the protagonist. To this mix must be added an important component: cooperative multiplayer, which opens the possibility that a group of online users in order to better coordinate, highly recommended in certain missions particularly difficult and outrageously funny anyway.


Focusing on the individual aspect, the three main facets work very well together, complementing each other to enhance the experience. The main objective is to protect each map one or more crystals in a given map, for which there is a first construction phase and then opened the door and touching the glass facing the monster surge. The key to the system is in the manna, which is the one to invoke these constructions. But far from having large quantities of it are quite limited reserves, forcing into combat with minimal defenses and go as they won just with monsters or opening chests scattered in every round-can also be stored banks to have additional reserves, as the mana also used to buy items.


The four kinds of heroes that can be selected are considerably different in strengths, weaknesses and skills in general consists of Squire, Apprentice, Huntress and Monk. The Squire is, right now, the most powerful class, with enough advantage over the other-which has already generated complaints among the emerging community-it is basically a warrior with heavy armor and a big sword fighting acuerpo body and is extremely effective to do so, which in more advanced characters and better equipped allows virtually ignore the building and headlong against the enemy directly. The Apprentice is a future magician with enough knowledge to build towers capable of offensive magic damage to enemies considerably, which complements its own special magical abilities. The hunter specializes in unnoticed, or distance attack and betrayal set traps whose effectiveness improves their development and can create enormous havoc among the enemy ranks with them. Meanwhile, the monk has both his melee and its ability to generate auras with which help their peers or weaken the enemy.

Veredict:
Nice graphics, great details, lot of customization, variable weapons designs, it has multplayer wich means u can play with 8 friends.. Yes 8 friends... also the game is pretty fun.. 
9.5/10




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