martes, 8 de enero de 2013

The Binding Of Isaac Review



The Binding of Isaac is in many ways an experiment in the last line of the trajectory of Edmund McMillen of Super Meat Boy before, where away-probably on purpose, and held its last production to venture into other territories design. Super Meat Boy was ultimately a project 'serious' with a time of overdevelopment in the context of the creator and his prolific work. In comparison, The Binding of Isaac is no other than 'serious', but is a much more lightweight in terms of quantity and quality of content, which does not diminish the brilliance in what it offers.


What it offers is a brilliant combination of ideas mixed in a title that offers more than it seems. The best definition would be that it is a title with some elements from the game Rogue, which includes a strong element of randomness in the development, combined with a control and combat mechanics reminiscent of a rudimentary arcade-Smash TV would be a good candidate. Mentioned some influence of the most classic Zelda, who probably also be there at some level, but it is too far from the concept of adventure as to invoke the classic Nintendo. In addition, The Binding of Isaac is completely based on combat and therefore the only requirement to advance between room and room is to survive and destroy what comes your way in order to advance to the next room-


Like the little Isaac, the object is to kill your mother, that aims to provide the poor child in sacrifice to their god. Armed with an arsenal of tears, urine and other things of that nature, Isaac progresses through a series of rooms infested putrid most diverse enemies. Both enemies like the layout of the rooms are random, so you never know exactly what you will face in each room, or where are the special rooms. Select rooms contain shops, where you can buy items that add permanent modifications to the physical and mechanical properties of Isaac.


Are those extensions which form one of the main tourist sites of the game. With them you can go 'building' a different Isacc each adventure. These extensions are permanent throughout the game and are added to the protagonist skills, and change their appearance onscreen dramatically. There are so many possibilities that it is possible to have a 'hero' different in each game, so one of the keys to the replayability of The Binding Of The Isaac is learning to raise money more effectively, discover more secret rooms with treasure, and go discovering in successive games all forms and skills that can take the lead. There are about 110 different objects, adding modifications to your missiles, satellites that help add or alter Isaac ranges liabilities as health or speed. Each game can be very different from them.


Along with these additions, there is a good variety of items to consider, such as keys, bombs of various types, including the evil Troll-pump and pills, which is another of the 'entertainment' that throws the game. As a good follower of Rogue spirit, the pills may contain a dozen different effects, some good, some not, so taking them is an act of faith often reserved for the most desperate moments. Sometimes it can restore health, sometimes leaving a much sadder onscreen. Nor should we forget the 18 Tarot cards that have various effects effects is best to discover for yourself.

Veredict:
This game is very bizzarre, if you like bizzare things this is your game, also the gameplay is not bad to be honest, its kinda fun to play it, the gameplay reminds me of Zelda.. 
8/10






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