Mostrando entradas con la etiqueta Nintendo 3DS Reviews. Mostrar todas las entradas
Mostrando entradas con la etiqueta Nintendo 3DS Reviews. Mostrar todas las entradas

miércoles, 20 de febrero de 2013

Gunman Clive Review - eShop Nintendo 3DS


Thanks to digital distribution have learned that independent games can be as bright as those produced by large teams. Clearly, development of one or two people has its limits, but that does not stop when the authors will put their love and effort, the results can be magnificent. This is the case of Clive Gunman, an action-platform game created by two brothers from Hörberg Productions and despite offering a limited time of play, he does it with grace, taste, variety and charisma. If you like this genre and you have a 3DS, you can not overlook this gem born in iOS but reaching the laptop to deliver a more visually appealing while more playable thanks to precise controls.


Cowboy And Jumps
Gunman Clive offers a classic combination of action and platforms in two dimensions, where we take the role of Clive, a nineteenth-century cowboy in a Wild West full of thugs and outlaws. Mayor Johnson's daughter has been kidnapped and have to come to the rescue, a journey that will surprise us for many reasons. Interestingly, we can also start the game as Ms. Johnson, the kidnapped, who come to the rescue of a cowboy (presumably Clive himself, since history does not speak of this.) In both cases, we have to go shooting scenarios with different types of weapons to criminals and dangerous animals, dodging gunfire while trying not to fall into the void. At first we will visit areas with buildings typical of the times that require us to measure the shot to hit the enemy when he looks out windows, stops to shoot covered in boxes, or all those who await our arrival.

We will repeat this mechanic to dodge, jump and shoot at the right time in the style Mega Man ​​until, when it seems that the game is limited to that, we face challenges clearly inspired platformer Mario Bros series and several mechanics who cliché completely unmarked originally proposed. Best of all is that you do not overdo it progressively and repetition, something that we felt fantastic and clearly playing in their favor, but is also guilty of the short duration of the title. Similarly, Clive Gunman flees full of game design that forces the player to retrace our steps, so that we are always moving forward and discovering new screens, back to an era where entertainment video games player took precedence over duration.


Very quick, but replayable
We place special emphasis on the game is very short (it took us an hour just terminárnoslo in the first game on normal) but so satisfying it is, we wanted to play with him. We have three levels of difficulty (easy, normal, hard) and two characters with differences in life, speed and jumping. Moreover, when we finish the game first to unlock a new character for their particular motivated us to enjoy ourselves again. There are markers of time and no damage completed at the end of each phase, which encourage those gamers who want to overcome again and again. Screens are ideal for very short play on a laptop and can play them back on a map selecting style New Super Mario Bros. Up to three time per level records, but unfortunately do not get early and we have no ratings online or via StreetPass, a shame because they are always helpful to replay levels. We also have three slots that allows us to have up to three saved games, ideal for those who want to have the games with all three characters.

Final Note: 8.5






martes, 8 de enero de 2013

Resident Evil The Mercenaries 3D. Review


Now we can forget a little more of the classic Resident Evil, conceived as terrifying survival horror where every bullet counted and surprises corner made ​​us jump out of the chair. Resident Evil: The Mercenaries is the latest example of this license, now seeks his place in the third-person shooters, completely focused on games whose only action in relation to traditional relics is the name of the game, setting and characters. But make no mistake, andie has promised us nothing that is not complete or has deceived us. Since it was introduced, The Mercenaries made ​​clear it would be a pure action game, divided into missions, where guns were the real protagonists. And so it was, but with an end result that, despite being significant, is less fun and full of what many expect.


Resident Evil The Mercenaries was another one of those great games of the first batch of 3DS, like the ubiquitous The Legend of Zelda: Ocarina of Time 3D, Super Street Fighter IV: 3D Edition, Dead or Alive: Dimensions or Steel Diver. But as the last two, the final result is over pretty deflating regarding expectations, being shorter and simpler than we all expected, resulting in a fun and technical section mediocre. The Mercenaries is a solid game, an entertaining product, durable even, but the exorbitant marked stigmata repeat his mechanics and proposals, its unique gameplay and graphical shortcomings will play a trick that has ended up not doing the outstanding game that most fans felt. We will have to wait until Revelations, the next of which is portable and includes a demo in this The Mercenaries, and, indeed, has much better looking.



The Mercenaries takes a step further in the lurch playable or dramatic depth and reaches to obviate the argument to place the player with 30 micro-missions to solve in a limited time, never exceed five minutes. Indeed, in The Mercenaries 3D for the first time, there is no plot. Simply choose a character, equipped it, personalize it and send to various missions chosen a quadrant in which usually only have to kill and kill as quickly as possible, taking a look at the map, how we move and the different creatures with which we will be in addition to the standard zombie, the one who dies with a shotgun, three or seven bullets gun machinegun.


The Mercenaries 3D recycled formula scenarios playable and the last two Resident Evil (numbered episodes 4 and 5). Of course, that gives us so portable gameplay, with wonderful three dimensions by taking advantage of the possibilities of the machine and a cooperative mode worth at least be tested, it is the most rewarding we've seen so far in the young platform. And plenty of extras, like 50 achievements (medals), suits, up to 8 characters, weapons, skills, six difficulty modes. If something positive we must emphasize this cartridge over any other in its amount of downloadable content, making it endlessly replayable. Just do everything you can to get us to really heavy, it does not change almost any mission requirement of 'clean' the stage and some medals, for example, require 50 full games multiplayer or defeat 1,000 enemies. The figures themselves are to start trembling.


Jill Valentine, Chris and Claire Redfield, Rebecca Chambers, Barry Burton eight popular characters of the franchise entirely come together in The Mercenaries, forming an interesting sharing as each has some weapons and skills home, but we can customize them as we move forward and use more and more, gaining experience points that invest skills, ranging from more or charger speed up new moves, better health, better luck with the items and ammo you find, quickly and accurately to the target? There will also be a full arsenal of different weapons, all already seen in previous Resident Evil, like the unforgettable shotgun Claire in RE 2, or the machine gun he took from the house of horrors Jill Valantine in the first game. All weapons are obtained improve with coins and Nintendo 3DS, ie, we have to take the console for a walk or get them from friends to go buy the weapons. A fairly good and different, really.

Veredict:

 Its just the mini-game from the Resident Evil, it doens't have campaign mode, but still its fun to play alone or with friends, the matchmaking systems works pretty well, the graphics are decent but still Revelations has better graphics, The only dissapoint about the game is that u cant delete ur save data.

7/10




Code of Princess Review


I'm honestly surprised and greatly pleased that Code of Princess has been located. Not only because America tends to have an interesting set of priorities when it comes to issues of sexuality and outright violence (in this game, the former is much more evident than the second), but because this portable home family game is the Nintendo 3DS.

The main character in Code of Princess is a busty blonde princess outfit which certainly leaves little to the imagination. While she may be is stripped of many clothes, her story and the stories of their support team, they are so extravagantly dressed to the nines as they come. After his kingdom falls into a group of monster attacks and his family is framed as responsible for the vicious attack, the runaway Princess Solange makes your goal is to eliminate the unexpected truth.


On his journey he meets a cast of eccentric misfits important you're probably not used to seeing in a typical game of the genre. There is a necromancer composed of a mixture of previously used body parts you'd rather not be seen as a zombie, an androgynous elf bard who uses his instrument and music to spread pain and is indebted to a feline-looking Egyptian merchant, and a lone thief who was the subject of the mutiny of his clan. These main playable characters in Code of Princess, among many others, all have the deeper layers, both game and in history, which makes it the most fun game I've played in a while.

If you are familiar with the old school game of the SEGA Saturn, Guardian Heroes (which was remastered for Xbox Live Arcade last year), Code of Princess is often described as the spiritual successor to the fighting game beat-em-up classic. These influences include quite obviously in some selected game elements and obvious. Each playable character uses a unique set of flashy moves and skills to go into battle, and those options that offer means that you are forced to play the game in a specific way.


Although predominantly a 2D action game, Code of Princess is full of RPG content that accumulates in a variety of valuable spoils of victory, including the expected experience points, money, and equipment. Any good character modification is available, and you can equip each with increasingly useful articles. Of course, pouring skill points in various categories of attributes such as attack or promote vitality that customization.

Combat is actually quite accessible as slow attacks and powerful blends with weaker but faster, where chains of combos are possible if you attack in a timely manner. Moreover, activating an attack either temporarily or choosing Burst ensure an individual target, you will increase your ability to damage, combining the two is devastating. While this Code of Princess simplicity may seem laborious, there is a certain rhythm in combat rarely becomes heavy.



To increase the range of experience, you can then unlock and play as more than 50 characters. From unplayable NPCs usually the lowliest of enemies and bosses main, almost all the characters that are in the campaign can be controlled as fighting competitively or cooperatively with up to 4 players locally or online in multiplayer Versus. Complete the main campaign chapters of Code of Princess, which features multiple endings, also unlocks those late in the Free Play mode, where you can use any unlocked characters, offering lots of replay value.

Based on the stellar illustrations of Kinu Nishimura, each character feels incredibly unique. With stylish designs and distinctive places character animations, presentation is wonderful. The battlefield is divided into three planes parallel to your characters are free and with several layers dedicated to the playing field, the foreground and background, the presentation really benefits from stereoscopic 3D capabilities of the console hand. If there is one thing that this game lacks is sweet,heavy.


Despite its grim story externally, Code of Princess does well to keep the lightness in mind. Through their quirky heroes and villains and a very funny script, the game remains relatively cheerful experience. Where modern games do so many failed attempts to connect with the player taking on some emotional level too seriously themselves, Code of Princess succeeds doing the exact opposite.

It is likely that with so many big name heavyweights, rushing this season this game will go unnoticed in stores. That is a terrible shame because Code of Princess includes elements not only of the great past of gaming, but also shows that modern games do not have to follow a specific formula to be immensely entertaining.




The good about the game:
Lot of customization, Good history, great level design.


The bad about the game:
If u use 3D the game has several low framerates, the online mode takes too much time to connect with someone.

Veredict:
The woulda be awesome if dindt had those low framerates with the 3D option, also if u want to play online
it takes about 10 minutes to join with someone. But anyways the game is awesome.
7/10

Super Mario 3D Land Review


In this industry and refried reinventions, there franchises if they try to change remain intact, in most cases the result is negative and even embarrassing, sometimes it's the opposite, because by preserving its essence provide the same quality of entertainment that its original proposal, Super Mario 3D Land is the perfect example. The latest adventure of the Italian plumber portable console is an amalgam of all previous titles in his career, which thankfully holds its own identity, but not relieved of certain details that keep you from achieving perfection.



Despite the constant criticism and comments of detractors, Mario video games provide a high level of entertainment because of its unabashed formula, which does not mean that the series is stagnant, as it has undergone a process of evolution in each time set the standard for innovation in the genre. Super Mario 3D Land is a loop in that development, merely replicate their predecessors rather than bring something new. The lack of news does not imply lack of refreshing ideas. Even if this issue is not implemented genuinely new activities, we know the elements of classic games panzón Brooklyn are presented under a different light, mixed to offer an original experience with family dyes.

So, in just the first few levels is observed the influence of three master degrees in the life of plump mustachioed: intricate exploration scenarios Super Mario 64, the colossal floating worlds of Super Mario Galaxy, and refined game plan New Super Mario Bros. The interesting thing is that as you move dynamically merge and in a moment you're sprinting up a steep downhill slope, the following complex maze go a lateral perspective 2D-style, and finally jump between platforms with zenith angle camera. The structure of each level draws on various elements and it is a rare situation where the scenario offers a single approach.

However, the same characteristics that made New Super Mario Bros. something almost cynical excess components from the past, offering a renewed joy in 3D this proposal, the delight of running, jumping, collecting coins and jumping everywhere takes new dimension , despite the irony. The reason is due to slight adjustments were made not only to invigorate the experience to new audiences, but to give greater meaning to the content within each scenario.


Paying tribute to the last entry in the levels shown by a linear map, and your access to new scenarios is earned by completing the challenge in shift or acquire medals to pay the toll. These medals are hidden within the scene to preserve the tradition, some are easily visible while others will take much longer. Touching on the stage, it is noted that although the timer back, forcing you to complete each challenge as soon as possible, exploration is one of the most rewarding to play Super Mario 3D Land. The rewards are countless secrets, some are a small deviation from your primary mission, others open a full branch level. The search for the hidden and invites you to think ingeniártelas to get to an area that you know exists or can see, but shows no obvious way to access, a case in point are the torches scattered dark spots, which when turned activate the mechanism break down a door or a wall that seemed immovable.

The good about the game:
Excellent transition between 2D and 3D sections. Precise controls. Great replay value and much extra content to finish the story. Good implementation of the 3D effect. Good balance of difficulty.

The bad:
The camera movement is limited and creates awkward angles. There is little variety of costumes for Mario.

Veredict:

Just get it , this game is AWESOME

10/10

Super Street Fighter IV 3D edition Review



Since announcing that Super Street Fighter IV 3D Edition (SSFIV 3DE) would be a launch title for the Nintendo 3DS, we wonder how many would suffer to be transferred to a portable console. Will it serve this game to demonstrate the power of the new Nintendo handheld console or will better show its shortcomings?

I sincerely believe that one of the most difficult genres to carry a handheld is to fight, in particular the kind of game controls and graphics, so many question that Capcom got a decent translation of Super Street Fighter IV the 3DS. Now I can say there is nothing to fear!

The graphic level of the game is quite good and although the characters do not look like in the home console versions, Capcom did a good job of recreating the animations of all. However, not everything in the title graphic is so good, in this portable version no movement on stage, so forget about spectators celebrating the beatings of the fighters.


The greatest difficulty of a fighting game is to get the handheld system  that is well controlled, and although the problem is still present in the title, the creators had a good idea to help improve the game experience. If you know Super Street Fighter and you can do some combos, you will not run into problems in this version.

In SSFIV 3DE can assign four functions to the 3DS touchscreen. PRO mode, you can assign any stroke or combination of strokes, and strokes can program LITE mode or special powers, and believe me when I say it's difficult to Ultra powers in this console (from the motion with the pad, to having to press three buttons), so it is likely to assign complex moves to the bottom screen.


The game modes are enough, let's start Arcade, where you play each character's story, in Versus you fight against CPU or another player online Match you can fight players around the world in Challenge will fight to complete specific challenges each character, and you can practice your combos Training.

Besides these there are a couple ways to use special features of the 3DS, the first is Figure Collection, which lets you use the points you've earned in battle to get action figures you can share with others or use for StreetPass battles.

The other is 3D Versus, a way that serves to accentuate the 3D effect of the title. The camera in these battles seem like it's on the shoulder of your character, a good visual element, but it is uncomfortable to play because it is more difficult to measure the distance to your opponent, a big problem when you play with a fighter throws no powers.

The good about the game:
Presence of all the characters of the original title, with two alternate costumes. The 3D mode is to show off. Good choices for local and online multiplayer.

The bad:
Scenarios without movement. The battle of miniature figures is simple.

Veredict:

Super Street Fighter IV 3D Edition is a great launch title for the Nintendo 3DS and a worthy representative of the kind of fights on the handheld, and although the controls are a little awkward, the touch screen helps to enhance the experience. The game fulfills its purpose well and I can say that is best suited to carry in your pocket.


8/10

Pokémon X and Y will come to Nintendo 3DS in October 2013!

Fully three-dimensional environments !


Official Trailer:


The latest edition of Nintendo Direct, nicknamed Pokémon Direct , has culminated in the announcement of a new release. The first Nintendo 3DS within the chronology of the series.

Again divided into two versions, as announced himself in the sympathetic Pikachu video presentation: Pokémon X and Pokémon Y will offer fully three-dimensional environments, through which move in search of new Pokémon.

It will also launch the first international franchise, launching in Japan, the U.S., Australia and Europe next October.

Satoru Iwata began his presentation with an overview of the history of Pokémon, from the red and blue for deliveries to recent GameBoy Pokemon Black & White 2 for Nintendo DS.

The Starters:


The New Legendary Pokémons:


More Screenshots! :






We will offer more details on Pokémon X and Y when comes to ligth..



lunes, 7 de enero de 2013

Mario Kart 7 Review

3, 2, 1 ...Go! The light turns green to make way for the title that will change the fate of Nintendo 3DS. The "7" Mario Kart is designed to perform such a feat, a video game with 32 circuits, 16 drivers, online gameplay and a wonderful consecrated becomes one of those pitches that justify buying a console.


Nintendo 3DS has needed a "7" to end his curse, but finally found it, and how ... If Mario Kart DS was a timeless work, which remained in the charts until the deserved figure of 22 million copies, its evolution maximized, Mario Kart 7, put on wheels comes to the recovery of a laptop severely punished since launch.

New to the Big N is the first game that really justify the purchase of a 3DS. A work that, like its predecessor DS more spiritual, appears in the first months of life of the laptop to assume one of the most powerful commercial engine. But not only that, because Mario Kart 7 is also a huge video game, developed with care and dare to innovate within the series, giving us one of the most comprehensive products and worked that Nintendo has developed in this year 2011.

A truly memorable farewell season with a title that not only will last days, not weeks or months. Indeed, it is difficult to conceive of a video game so fun portable, virtually unlimited, coming this time not only hosted by the talented hand of Kyoto internal studies (specifically, the Software Development Group No.1, directed by Hideki Konno) but also by Retro Studios, which was responsible for designing much of the game due to time constraints.


The "7" that starts the motor 3DS
The end result could hardly have been more rewarding. Those who were the authors of Nintendogs and Mario Kart DS give a real lesson in riding in the genre of crazy driving, thanks to a control response as iconic as precise as a Swiss watch. And thanks to the addition of the analog controller in the portable stereoscopic gameplay house brand is now even more satisfying, offering a renewed dimension that expands through a range of innovations that make the classic Mario Kart experience even more powerful.

So, if we had the previous installments on earth and typical driving situations where even our vehicle was moving through aquatic environments, for the occasion adds the ability to use the delta wing in certain parts of the circuits. Motorized action by land, sea and air, we might say with a great balance between the parties, so that the variety is even more pronounced, making a powerful turning point in the franchise, as well as in the subgenus.

The circuit design in this regard, undergoes a powerful injection of versatility. And if you have already had impossible curves, multiple elevation changes or different types of terrain (asphalt, dirt, grass, mud ...), now we have to add the possibility of being under water as soon as the surface or trenching the air. All combined into perspective, with taste and expertise to lead probably the most inspired catalog circuits of the whole saga.



In general terms, it is easy to see that, thanks to new dynamic land-sea-air, secrets available to get the best time in each circuit have increased. Multiple routes, thus, have increased in number, as happens with the opportunity to find a greater number of ways to reach the goal before our rivals. The chances of completing one circuit in different ways are frankly elevated, and that is a priceless attribute within a title like Mario Kart.

We also find that it has increased the number of hazards within the circuits. Piranha Plants trying eat, geysers spewing water that obstruct centipedes, rocks that come to us, we do skate pools, cliffs placed with very bad intentions, dangerous lava columns that run from the track ... Apart from the very difficulty that entails having to fight against the other riders (the grill is eight), we must be ever vigilant to not be surprised what comes from the horizon.

Thus, a strong feeling of immersion wheel which is possible due to a large repertoire of tracks. In total, the game features the respectable figure of 32 tracks, half of them completely designed from scratch, proposing a tour Wuhu Island (Wii Sports Resort), make a journey on the galleon or Wario, among others, a renewed version of classics like Bowser's Castle. Until developers Retro Studios Americans have been encouraged to put their two cents with a new circuit: DK Jungle, with which we again demonstrate the excellent run of form in which celebrities are the creators of Metroid Prime.


For the dedication shown in each of the new tracks, we will make it impossible to pick just one. In fact, we are confident that much of the material is designed to be immortalized for future Mario Kart. A good example is the new Rainbow Road (which, incidentally, has three sections instead of three times), which will become, in all likelihood, one of the most memorable, both for its strong artistic inspiration as its successful visual finish (reminiscent of Super Mario Galaxy).

However, the 16 circuits "retro" remaining also have much to say, mainly because their makers, designers again Retro Studios have done a splendid job. Nintendo 3DS Preview represented in such classic tracks and iconic as Mario Circuit (SNES), Desert Kalamari (N64), Daisy Cruiser (Gamecube), Luigi's Mansion (DS) or Ravine Mushroom (Wii) is a real treat for our eyes as well to our hands.

And is that the work of Retro Studios has not only limited to the load increase or redesign polygonal textures, but also to bring to fruition the difficult task of adapting the gameplay itself and Mario Kart 7 genuine. Thus, we might consider until they are renewed (but maintain its essence "retro" and original soul) with the addition of the new possibilities of this work: collecting coins, boost jumps, skids with turbo, slipstream technique , new items ...

Veredict:

The gameplay is awesome, its fun to play with friends, the online system works pretty good, it will make you rage those blue shells when you are in 1st place.. but still this game is awesome..

10/10



Resident Evil Revelations Review


A return to the roots of the "Survival Horror" distressing situations, the best script of the series, the presence of a puzzle, a lot of characters, high duration, multiplayer, best graphic section for 3DS and ... primarily intended to reveal to us the whole truth. These have been some of the promises that Resident Evil: Revelations we had. It's time to discover them. Join us in the world of "Survival Horror".



Partial return to the origins of "Survival Horror"
And we agree that the Japanese developer has highlighted recently by some of his decisions, but still knows how to listen to their users. Maybe Resident Evil: Revelations is a first answer to our prayers. Not that it means the definitive return to the roots of the renowned franchise, but it is a move to get away from the dangerous (and attractive to many) road that was taking the series after the march of Shinji Mikami. Thus, a partial return, though quite shy, to the path initiated by Capcom itself in the 90s, which is embodied in the new Nintendo 3DS also one of the best games of their current catalog.

And it's a relief. After checking the quality of Mercenaries 3D, the truth is that we feared the worst. However, the company has proven to rise, with an MK (general producer of the play) that seems to have understood the complexity of the problem faced by Capcom with this license. Thus, although it retains its taste for action and shooting, we also appreciate a soothing balance with the purest part of Resident Evil through anxious moments, surprises and a dark atmosphere that will make us embarrassed when we put the helmets, we close the door and go down the blind.

In a way we could say that, far from wanting to be a degree of portability remarked, Mercenaries 3D style, this release aims to go further, to even achieve-which is praiseworthy-playable complexity numbered exponents the saga. And is that RE: Revelations not, far from it, a game that falls into the pit of oblivion. On the contrary, it will be one to remember, and for good, thanks, among others, to a script that has not been far from becoming, as its leaders promised at best has had a Resident Evil game.


In any case, the plot that we are in the 3DS launch is equally outstanding, becoming one of the main incentives to end, one after another, each of the 12 episodes present. An argument begins with the search for Chris Redfield and Jessica Sherawat in a mysterious ship, but evolve into a murkier affair with a dangerous bioterrorist organization in between (Veltro) and, of course, the threat of a new and still most destructive virus than seen so far: the T-Abyss.

All located in between the events in RE4 and RE5 (which raises further interest who have played both games), and is strengthened by the important fact of having the wider squad players of any Resident Evil. We are old friends (as Jill or Chris), but also new additions which, interestingly, are alternated episode after episode, developing parallel stories in different parts of the world, to return repeatedly on them in a complex narrative technique that has a single large purpose: reveal to the whole truth.

Thankfully, in the process, not everything is game, but also make appearance sequences CGI (computer generated) of high quality, and even built-in 3D effect. The taste for "intros"-very common-is inherent in a license as Resident Evil, serving as a valuable tool to get in position. Moreover, some of them will recaps, placed at the beginning of each new episode to not get lost between the amount of characters-a more extensive repertoire of characters in the series, which will appear during the nearly 10 hours of campaign that includes agenda.


Between action and survival
A campaign mode, through the third-person perspective premiered by RE4, puts us in the shoes of Jill, Chris, Jessica, Parker, Keith and Quint to face an adventure where we both essences of "Survival Horror" more classic acting as strong components. For this purpose, title knows move between these two extremes, alternating between players rightly to give us a huge variety of situations. Only then can we move from a state of acongoje and enclosure (inside the ship Queen Zenobia labyrinthine) to another much more adrenaline (dispatching creepy creatures one by one with the machine gun).
In the balance is the virtue of the new from Capcom, but the fact is that we wished that the plane would have been even more survival accused. Surely, it's too much to ask, and will probably never return to what they offered the first exponents of the franchise, but it's nice to be rescued some elements, such as the shortage of ammunition, the emphasis on exploration (we get to lose) and up solving the odd puzzle that, though certainly few, make an appearance.
In this regard, the puzzles, it should take a break to explain that most of them are really mini touch puzzles (consisting of opening a light box to restore electricity to an area). The rest, or rather, the only puzzle classic Resident Evil present in the cartridge, it will be very interesting, well made and even complex, but insufficient ... RE: Revelations slightly disappointed in this respect, and it's a shame, because it shows that there is still much talent Capcom to design a game plan more varied and more balanced situation.



Kid Icarus Uprising Review


The Pit flight culminates in his return to the game that all fans of Nintendo expected. Masahiro Sakurai projects his meticulous skill to lead in an angelic adventure, the more "hardcore" now available on Nintendo 3DS. We reveal the reasons why the gods could not resist this great epic of action touched by an angel.


"Sorry for the delay." With these words begins his new adventure Pit Kid Icarus Uprising, and waiting for him really know what it means. The title was one of the first to be announced for Nintendo 3DS. In fact, E3 2010 was responsible for making it known, being planned for a release alongside the console. However, the work of Masahiro Sakurai (creator of Kirby and Smash Bros series) was delayed for unknown reasons.

But we know why, and is that the Japanese designer was giving way to one of the currently most prominent titles Nintendo 3DS. So we can forgive his tardiness Pit, of course, because the wait was worth it. The Japanese company Sora Ltd. is removed and a revival of the epic manga series in Kid Icarus, carrying nearly 20 years without a new exponent. And, seeing the results, it is possible that our winged protagonist ends up in the pantheon of characters from the Big N, with Mario, Donkey Kong, Link or Samus Aran. No doubt, he has earned his place.

One that comes flying, once again, to face the armies of the Underworld, an army of evil creatures invading the kingdom of men to do his thing. And this is something that Pit and Palutena, his faithful goddess, can not afford. This is the simple argument that starts from our adventure, a journey full of twists narrative (more than might think), interesting characters, very evil antagonists but, above all, an intelligent script and produced, assuming a full stop with respect to what we are accustomed Nintendo. In short, a real nod to the users, full of humor, that part of the idea that Pit knows what it is: a video game character, so you can imagine the hilarious consequences that flow from it.


An angel on earth as heavenly as - Gameplay
One that keeps us glued to the console from start to finish, under a structure with three ingredients (ground and air action over boss) that remains almost unchanged throughout the campaign. So, every level in Kid Icarus Uprising begins with an airborne side, which is without doubt the best program. Reminiscent of classics like Panzer Dragoon, Star Fox and Sin & Punishment, this section is the longest (5 minutes per stage, due to the difficulty of Pit to stay flying longer), but the most intense, to engage in an elaborate choreography "shooter on the rails".

In this sense, the Japanese have managed to emulate the best examples of the genre, with a maelstrom of shots that end up finding our enemies, which paraded by default to be successful, but also if we are not working acertarnos. To avoid this, you can move Pit with the "stick" analogue and, most importantly, use the stylus to aim, resulting in a very satisfying shooting experience, impossible to equate to what would be achieved with traditional controls . We doubt even if a PC mouse could match the targeted system, really accurate and fast, which the Japanese have devised.

As in the more traditional "shoot 'em up", we also have two areas under curious touch, ready to be pressed to kill all enemies on screen. A last resort, however, for a game plan which is more important to keep the trigger pulled, but can also be charged if the test button for a few seconds. Even you can dodge attacks quickly, generating a versatility and depth of play that lead to total satisfaction of the user.



The result is accompanied by a variety of routes enviable parts that make us look back, that change our course, we do move fast to dodge obstacles or directly take us to wonderful scenarios whose mere appreciation and enjoyment is of . For someone who sees us play outside all might seem little more than a "mata-mata" but hold on to your Nintendo 3DS will be much more: a psychedelic explosion of adrenaline and fun.

Once we're done with the parade of aerial enemies, it will be time to land. In this aspect, Pit does not disappoint. The land routes are not loaded as fast paced action, but can defend by proposing something different to dive into militant action on firm ground, where greater weight is exploration. Not that we're going to lose, in fact, there is an arrow that shows us the way by always go (can be disabled). However, we will have enough freedom to find hidden areas and treasures.

Of course, the most interesting thing will destroy the enemies, and for that we will launch our firepower, but also melee attack. Moreover, in these sections will have a larger catalog of actions like running, slide through rails or use powerful armored vehicles (either a motorcycle or some kind of robot) that help us to wipe out everything that you through.

Being more durable these parts of the adventure, variety also claims to be more pronounced, and therefore does not lack any other evidence which, without actually generating intricate puzzles, are there to give us a sense of satisfaction. The presence of regenerative health chests, and the use of "divine gifts" (those that we have furnished in the style of "self-directed shots") complete the second section of the game, which would be perfect if not for the management Pit-something rough-and camera




Nintendo 3DS XL Review




Last year Nintendo took a gamble by a handheld almost as risky as it was in its day the Wii. It was the 3DS, a console in the wake of his brilliant DS dual screen and touch, and he added a 3D display without glasses. It's been a year and a half since then Nintendo has decided to renew with a version, being only slightly larger, increased by 90% their screens to the delight of your eyes. Here is his analysis.

Maintain fixed console while playing and simultaneously view the screen with your eyes and the 3D display of the camera is difficult. Note that I am recording in 3D a 3D display. Although once you see a double image, I assure you that using it is wonderful and perfect 3D effect. I've spent several hours playing with no hassle and if for some reason your stereoscopic vision is not perfect, you can adjust the effect or even eliminate it.





The 3DS XL, like the 3DS uses a parallax barrier display, which provides stereoscopic although without glasses requires holding the screen at a distance and fixed position. This can be annoying for some people used to move a lot or for those who have problems with stereoscopic vision.
But I think Nintendo has solved this technological limitation of a great way with a controller that allows you to change the depth or even eliminate the 3D effect. I have cameras and smartphones with glasses-free 3D system and the 3DS is the only product that allows this. Good for Nintendo.
The new 3DS XL, but has the same resolution on their screens, 800 x 240 at up to 320 x 240 3D in touch bottom, they now have a size of 4.88 "and 4.18" respectively.
90% more than it shows a lot. This allows even greater control and 3D immersion both finger touch and stylus with much better, without the pixelization is actually increased significantly.

The good
-Huge screens over the original (90% more) without greatly increased the size of the console (46%).
-Possibility to choose the level of stereoscopy and even turn it off.
-3D camera and augmented reality applications.
-The inclusion of a touch screen makes it more than just a console.

The bad:
-The lack of the second analog stick directly to the console.
-Limitations and difficulties in transferring information and downloads.
-Much more robust than the original but perhaps less pretty.

Veredict

The Nintendo 3DS is due to parental control, its setting and themes, excellent games, character of social integration and its enormous potential, definitely the best handheld console for kids. Although adults also have their place and now the XL can also enjoy it better with a larger screen and controls.

The 3D display also allows to enter the world of estereocopía comfortably, and even create content with dual external camera. Besides dual touch screen, as happened with the DS and 3DS, makes it incredibly versatile.

Clearly, you're a console that offers more than just gaming, the 3DS XL is definitely your best option and the difference of 30 euros with respect to his younger sister are well worth.






Nintendo 3DS Quick Review



Since its appearance at E3 in Los Angeles, the Nintendo 3DS has accumulated many rumors about its potential, stereoscopic design and capabilities. Also doubts were constant, caused mainly by the audacity shown by the large N, not something we should be surprised at this point in the film, but as we all know, it is inevitable for any technology enthusiast. Obviously this feeling of uncertainty is unbearable, so to remove the mystery, we wanted to check more closely the three-dimensional experience of the new Nintendo 3DS. Is it comfortable to play without glasses with this technology? You really work? Do not waste time and read on, we have all the answers to these and many more questions after the jump.


Quick View:



Clearly Nintendo has for the flag and Parallax Barrier 3D. Whether you ride a course console ARM11 dual core processor (an addition which is a big leap from its predecessor, the DSi), the matter is to highlight the innovative game mode, as they did with the Nintendo Wii. In fact, neither the list of technical specifications listed on the manufacturer's website can know exactly the brains of the machine, so the intentions are obvious: turn on and play, kid.



When you have it in your hands the first thing that attracts attention is its dimensions. The layered structure and display thicker than usual trick quickly, and only placing a DS Lite with her will be able to check their actual measurements: if it is even thinner! Exactly 134.6 x 73.6-x 21.5 millimeters versus 73.9 x 133 x 20.3 millimeters of the DS Lite. As we say, the top if it is thicker than normal, because the display is protected by a resin that offers greater resistance to impact and scratches, but still with a colorful design transparency mode (in the model Aqua Blue).



It's a shame that all the models shown by Nintendo in our appointment with the manufacturer were protected with a burglar basis, giving a thicker body and preventing proper closing and securing the device. Still, in the pictures you can see the two outer chambers, the left and right triggers, switch WiFi (802.11 b / g, no n), volume control, headphone connection, 3D depth adjustment, current input (surrounded by a gold connectors for loading the console in contact charging station), SD card slot and what looks to be an infrared port (could be to pass data from a DSi), leaving only the cartridge slot hidden by the annoying antiladrones protection



Games:




Although there are a lot of games, it's a shame we only see that Nintendo made a demo model with fully closed. By this we mean that functions as the much spoken multitasking (pressing the Home button and open Notepad as the game continued to run) were not available. Not even to take a little break with Start. We leave you with a list of games tested and our corresponding print:

Nintendogs + Cats: New version of the factory barking with which to continue stroking and pulling the ball to your pet. We noticed mainly three-dimensional effect when the dog approached the screen to give a loving lick.
The Legend of Zelda: Ocarina of Time: Good graphics and fun point and shoot system supported in gyroscope. However, again we say that the mixture of the sensor and the 3D is complicated, as they keep the screen straight towards our eyes and move from side to side to shoot far not too easy (or comfortable).
Resident Evil: The Mercenaries 3D: Possibly one of the titles that draw attention graphically. The feeling was very good dimensional mode FPSs being smooth and perfectly matched with the 3D slider to its maximum position.
Kid Icarus: Uprising: A game that rises from the ashes and it does dramatically with all three dimensions. The character takes to the skies as the enemies appear on the screen, and this situation helps you get the 3D effect, but frantic movements and control system not for lefties (you need to control the stick with your left hand and move HUD with touch screen holding the stylus with your right hand) could cause dizziness effects appear over your head. In field missions things change, and the HUD control becomes a desperate camera movement not convincing from minute one.
Super Street Fighter IV 3D Edition: Possibly the best title to enjoy the experience of the three dimensions. The game will also choose two game cameras, a "2D" (which will continue to offer three-dimensional effects) and another oblique squeeze the full potential of the screen. Excellent graphics and a semiautomatic mode combos (see big buttons to press on the touch screen) could be key to becoming a purchase insured for all types of users.
Metal Gear Solid: Snake Eater 3D: The only game shown in video form. It was just a sample with which to see the next of Hideo Kojima, but at least it has served to check the multimedia capabilities of the console. In playback we did not get a suitable calibration point with which to enjoy a crisp playback with 3D effect.
The truth is that the impressions are quite varied. On one hand, we have games like Nintendogs or video of Metal Gear not get the desired effect, however, others like Resident Evil and Street Fighter look great. On the issue of screen calibration, we proved that equally affects all games, having to regulate differently to a game and another. This problem was solved with a stored profile, but considering that the mechanism is completely manual, completely rule out this type of solution